The program is very jittery and obviously is having trouble loading just a few bitmaps at login, but when the game world attempts to load an exponentially larger number of bitmaps to render the game world my video thread seems to just give up while the remaining aspects of the game are apparently there (network, sound, keyboard and mouse inputs, etc.). Program flow is Login screen> menu > enter game world. My game code executes without crash even with the hardware failing to render bitmaps. Likewise, outside of the Windows 10 environment these issues do not exist, for instance Windows 7 with GeForce GT 545. There are zero issues running this in Windows 10 with an Intel HD Graphics 3000 (much older) video card and various other non-Nvidia cards on Windows 10. The program is C++ written with the Allegro 5 library at build 5.0.10. It seems programs I have written previously are unable to properly execute on Windows 10 with GeForce 1050 Ti driver version 397.64.
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